


When it comes to the front of the spawner, you will only need 2 blocks in front.

Same goes with the sides-you will need 3 blocks of room on either side. Behind your physical spawner, make sure you have 3 blocks between that and the wall. The 5-blocks long side will be the sides to your spawner, and the 7-blocks long side will be the front/back of your spawner room. It's just how Minecraft works! Don't let that frighten you, as you will still be doing the same steps I did, regardless.Ī good setup is making sure the room your spawner is in is 7x5 blocks in size. Keep in mind that it is very unlikely that your spawner room will look exactly like mine. Working with the spawner you found, you will need to begin the setup process. When checked, it won't attack name-tagged entities.Īdded a “ Pause on containers” setting to MultiAura.Please enable JavaScript to watch this video. Replaced the “Filter villagers” checkbox in MultiAura with a “ Filter traders” checkbox: when checked, it won't target villagers, wandering traders or modded traders.Īdded a “ Filter named” checkbox to MultiAura. (This caused MultiAura, Follow and some other things to not target some entities.)įixed MultiAura not being disabled automatically when using other Killauras.Īdded a “ Filter armor stands” checkbox to MultiAura.Īll of Wurst's Killauras can now target end crystals. Improved MultiAura performance: It will no longer process more entities than it needs to.įixed MultiAura ignoring the speed slider.įixed EntityUtils using an outdated entity list sometimes. MultiAura will now only search for a target once it's ready for the next attack, increasing its performance. MultiAura can now override the settings of Killaura with its own ones. MultiAura will now work with the new attack cooldown. Fixed a bug when using MultiAura together with Criticals that made you hop around all the time, even if no valid entities were nearby.
